VR Village Games - Fortnite When a game vanishes off the face of the Earth for over six months after an initial reveal, it’s usually a bad sign. But in the case of Virtual Battlegrounds, an upcoming VR battle royale game from developer Cyberdream, they were just working hard on their game for eight months. A lot has happened in that time. The last time we covered Virtual Battlegrounds, the idea of a VR battle royale game was still unique. Stand Out existed already, but it was in its infancy and there wasn’t even a peep about Rec Royale or Do or Die VR yet. Now, the VR landscape is very different and it’s going to be tough for the small indie developer to still make a splash with their ambitious take on the genre. CLICK HERE FOR GET THE OFFER The Battle For The Best VR Battle Royale Right now Virtual Battlegrounds has a steep hill to climb. Comparisons to PUBG are unavoidable, especially given the name and logo font, as are direct references to the likes of Stand Out and Rec Royale. But if Cyberdream can double down on what sets them apart (larger map, slower-paced matches, and physicality) then they’ve got a shot at making something notable here. On paper, Virtual Battlegrounds sounds amazing. However, the build I played is not representative of the end vision Cyberdream has for the game. There were some hiccups and framerate drops, lots of quirky (but often hilarious) bugs, it was hard to tell if an enemy player was taking damage, the map isn’t populated with enough vehicles or buildings yet, and some features, like weapon customization and attachments, aren’t in the game yet. But what is there currently and working — the climbing, the core gun handling, skydiving, swimming, etc — all feels really good and responsive. If the performance issues can get figured out and the rest of the features are included, I have no doubt that there will be an audience ready and waiting to dive into the harsh, post-apocalyptic locale of Virtual Battlegrounds. If Cyberdream wants Virtual Battlegrounds to be successful, it has some stiff competition. On the one hand there are all of the existing battle royale games outside of VR that have made significant names for themselves, primarily being PlayerUnknown’s Battlegrounds (PUBG) and Fortnite, as well as others like Realm Royale and H1Z1. These titles are where the genre got started and where it’s been popularized. Just simply making a VR version of that concept isn’t really enough. People expect more than copy-paste developers. Then on the other hand we’ve already got a few VR battle royale games on the market. There’s Rec Royale, a game mode in the free-to-play social VR platform, Rec Room, that’s got a ton of players across PSVR, Rift, and Vive, and we’ve got Stand Out: VR Battle Royale, arguably the first VR battle royale game to make a splash. There are others, but those are the main two. After playing an in-development build of Virtual Battlegrounds while visiting Cyberdreams’ Orlanda, FL studio, clearly the most significant two ways they plan to differentiate themselves are: 1) map size/scope, and 2) physicality of gameplay.
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